Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the ...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
Character rigs are procedural systems that compute the shape of an animated character for a given po...
International audienceThe implicit skinning is a geometric interactive skinning method, for skeleton...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
Skinning transformations are a popular way to articulate shapes and characters. However, traditional...
Animating an articulated 3D character requires the specification of its interior skeleton structure ...
In the area of character animation, skin surface modelling, rigging and skin deforamtion are three e...
NoWe present a new skin deformation method to create dynamic skin deformations in this paper. The co...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
Animated characters play an important role in the field of computer animation, simulation and games....
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
This thesis describes the results of our research into realistic skin and model deformation methods ...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
Character rigs are procedural systems that compute the shape of an animated character for a given po...
International audienceThe implicit skinning is a geometric interactive skinning method, for skeleton...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
Skinning transformations are a popular way to articulate shapes and characters. However, traditional...
Animating an articulated 3D character requires the specification of its interior skeleton structure ...
In the area of character animation, skin surface modelling, rigging and skin deforamtion are three e...
NoWe present a new skin deformation method to create dynamic skin deformations in this paper. The co...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
Animated characters play an important role in the field of computer animation, simulation and games....
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
This thesis describes the results of our research into realistic skin and model deformation methods ...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
Character rigs are procedural systems that compute the shape of an animated character for a given po...
International audienceThe implicit skinning is a geometric interactive skinning method, for skeleton...