Proc. EurographicsInternational audienceSecondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a standard skeleton animation as input, along with a skin mesh and rig weights. It then derives per-vertex deformations from the different linear and angular velocities along the skeletal hierarchy. We highlight two specific applications of this general framework, namely the cartoonlike "squashy" and "floppy" effects, achieved from specific combinations of velocity terms. As our results show, combining these effects enables to mimic, enhance and stylize physical-looking behaviours within a ...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Proc. EurographicsInternational audienceSecondary animation effects are essential for liveliness. We...
International audienceCartoon effects described in animation principles are key to adding fluidity a...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
In this paper we present an approach to enrich skeleton-driven animations with physically-based seco...
We present a novel skinned skeletal animation system based on spline-aligned deformations for provid...
International audienceWith regard to skeletal character animation, the question on how to ensure the...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
National audienceReal-time animation of characters often relies on a geometric technique called skin...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Proc. EurographicsInternational audienceSecondary animation effects are essential for liveliness. We...
International audienceCartoon effects described in animation principles are key to adding fluidity a...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
In this paper we present an approach to enrich skeleton-driven animations with physically-based seco...
We present a novel skinned skeletal animation system based on spline-aligned deformations for provid...
International audienceWith regard to skeletal character animation, the question on how to ensure the...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
National audienceReal-time animation of characters often relies on a geometric technique called skin...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...