Abstract. In this paper we discuss the use of crowd simulation in video-games to augment their realism. Using previous works on emotion modelling and virtual crowds we define a game world in an urban context. To achieve that, we explore a biologically inspired human emotion model, investigate the formation of groups in crowds, and examine the use of physics middleware for crowds. Furthermore, we assess the realism and computational performance of the proposed approach. Our system runs at interactive frame-rate and can generate large crowds which demonstrate complex behaviour.
*Free to read on the publisher's website if you create an account* Crowds of non-combatants play a l...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
Crowds of non-player characters improve the game-play experiences of open-world video-games. Groupin...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Emotional behaviour in the context of crowd simulationis a topic that is gaining particular interest...
*Free to read on the publisher's website if you create an account*\ud \ud Crowds of non-combatants p...
Emotional behaviour in the context of crowd simulationis a topic that is gaining particular interest...
*Free to read on the publisher's website if you create an account* Crowds of non-combatants play a l...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
Crowds of non-player characters improve the game-play experiences of open-world video-games. Groupin...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Emotional behaviour in the context of crowd simulationis a topic that is gaining particular interest...
*Free to read on the publisher's website if you create an account*\ud \ud Crowds of non-combatants p...
Emotional behaviour in the context of crowd simulationis a topic that is gaining particular interest...
*Free to read on the publisher's website if you create an account* Crowds of non-combatants play a l...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...