*Free to read on the publisher's website if you create an account*\ud \ud Crowds of non-combatants play a large and increasingly recognized role in modern military operations, and often create substantial difficulties for the combatant forces involved. However, realistic models of crowds are essentially absent from current military simulations. To address this problem we are developing a crowd simulation capable of generating crowds of non-combatant civilians that exhibit a variety of realistic individual and group behaviours at differing levels of fidelity. The crowd simulation is interoperable with existing military simulations using a standard distributed simulation architecture. Commercial game technology is utilized in the crowd simula...
This paper reports on research aimed at providing a more realistic simulation model of crowd behavio...
The simulation of human massive crowds play an important role in real-time application such as games...
Abstract. In this paper we discuss the use of crowd simulation in video-games to augment their reali...
*Free to read on the publisher's website if you create an account* Crowds of non-combatants play a l...
Crowds of noncombatants play a large and increasingly recognized role in modern military operations ...
Crowds of noncombatants play a large and increasingly recognized role in modern military operations ...
Abstract: Crowds of non-combatants play a large and increasingly recognized role in modern military...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
ABSTRACT: Our United States military is increasingly engaged in urban combat or peace-keeping missio...
Robocup Rescue is a research initiative on disaster mitigation, search and rescue problems. Rescue S...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
In recent years, there have been many events such as Love Parade, ZoukOut, etc. which are prone to c...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
This paper reports on research aimed at providing a more realistic simulation model of crowd behavio...
The simulation of human massive crowds play an important role in real-time application such as games...
Abstract. In this paper we discuss the use of crowd simulation in video-games to augment their reali...
*Free to read on the publisher's website if you create an account* Crowds of non-combatants play a l...
Crowds of noncombatants play a large and increasingly recognized role in modern military operations ...
Crowds of noncombatants play a large and increasingly recognized role in modern military operations ...
Abstract: Crowds of non-combatants play a large and increasingly recognized role in modern military...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
ABSTRACT: Our United States military is increasingly engaged in urban combat or peace-keeping missio...
Robocup Rescue is a research initiative on disaster mitigation, search and rescue problems. Rescue S...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
In recent years, there have been many events such as Love Parade, ZoukOut, etc. which are prone to c...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
This paper reports on research aimed at providing a more realistic simulation model of crowd behavio...
The simulation of human massive crowds play an important role in real-time application such as games...
Abstract. In this paper we discuss the use of crowd simulation in video-games to augment their reali...