The game industry is often accused for not being original and innovative enough, making sequels and transmediations instead of creating new game concepts and genres. Idea creation in game development has not been studied much by scholars. This paper explores the origin of game design ideas, with the purpose of creating a classification of the domains the ideas are drawn from. Design ideas in 25 games, developed by the four main game developers in Sweden, have been collected mainly through interviews with the designers and through artifact analyzes of the games. A grounded theory approach was then used to develop categories “bottom-up ” from the collected data. This resulted in four main categories and a number of sub categories, describing ...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
This book is a collection of research and concept papers developed as a result of the Games and Inno...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
The design and development of commercial AAA videogames is a difficult and complex endeavor. It invo...
Game design is conditioned by the practice, both formal and informal, of drawing from previous desig...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
In this thesis I will examine the history of game innovations. There are three questions I am seekin...
This paper introduces brainstorming games developed for the use of game designers. Three games desig...
This paper introduces brainstorming games developed for the use of game designers. Three games desig...
Game design is a very important part of the game development process. Creation of game content, brin...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
The paper proposes a method for game design innovation in story-driven games, as exemplified by the ...
In this paper, we introduce three idea generation games designed for the use of game designers and d...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
This book is a collection of research and concept papers developed as a result of the Games and Inno...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
The design and development of commercial AAA videogames is a difficult and complex endeavor. It invo...
Game design is conditioned by the practice, both formal and informal, of drawing from previous desig...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
In this thesis I will examine the history of game innovations. There are three questions I am seekin...
This paper introduces brainstorming games developed for the use of game designers. Three games desig...
This paper introduces brainstorming games developed for the use of game designers. Three games desig...
Game design is a very important part of the game development process. Creation of game content, brin...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
The paper proposes a method for game design innovation in story-driven games, as exemplified by the ...
In this paper, we introduce three idea generation games designed for the use of game designers and d...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
This book is a collection of research and concept papers developed as a result of the Games and Inno...