In a TGarden responsive media space " people dressed in costumes and sensors move freely to improvise living patterns of image and sound% Both the experience and the production subscribe to notions of autonomy and flexibility % Our question is to what extent ideals consonant with OpenSource " latent in the design of the technology and of the collaborative consortium " also could serve to pattern the social embedding of such play space technologies in ambient economies % In addressing this question " we must come to terms with diverse epistemic cultures " diverse technical and political and generational interests " and the economy of knowledge capital in the intersection of art and technology
This article explores the way in which producers of digital cultural commons use new production mode...
This thesis explores a cultural phenomenon called Crude Awakening, which brings to attention a globa...
Ambience and immersive technological environments allow us to explore some basics of human pragmatic...
In a TGarden responsive media space, people dressed in costumes and sensors move freely to improvise...
In a TGarden responsive media space, people dressed in costumes and sensors move freely to improvise...
Digital media cultural practices continue to address the social, cultural and aesthetic contexts of ...
Arts funding provides one of the clearest examples available of the cybernetic metaphor, that is, th...
One of the renowned, and most recently influential, philosophers of cyberculture, Pierre Lévy (1998;...
Media production is today heavily computerised, and as a consequence of this, profoundly reliant on ...
The global digital economy is offering unheralded creative opportunities for new techno-languages an...
The latter half of the 20th century started to embrace the diversity of knowledge and the forms in w...
This collaborative and interdisciplinary research project between Tate, the Royal College of Art and...
Book co-authored by Helge Moosehammer and Peter Mortenböck Assemblies, gathering places, and ago...
The term 'Open Source' has in the past decade been used very loosely in relation to art and social p...
Supported by easier and cheaper access to tools and expanding communities, maker cultures are pointi...
This article explores the way in which producers of digital cultural commons use new production mode...
This thesis explores a cultural phenomenon called Crude Awakening, which brings to attention a globa...
Ambience and immersive technological environments allow us to explore some basics of human pragmatic...
In a TGarden responsive media space, people dressed in costumes and sensors move freely to improvise...
In a TGarden responsive media space, people dressed in costumes and sensors move freely to improvise...
Digital media cultural practices continue to address the social, cultural and aesthetic contexts of ...
Arts funding provides one of the clearest examples available of the cybernetic metaphor, that is, th...
One of the renowned, and most recently influential, philosophers of cyberculture, Pierre Lévy (1998;...
Media production is today heavily computerised, and as a consequence of this, profoundly reliant on ...
The global digital economy is offering unheralded creative opportunities for new techno-languages an...
The latter half of the 20th century started to embrace the diversity of knowledge and the forms in w...
This collaborative and interdisciplinary research project between Tate, the Royal College of Art and...
Book co-authored by Helge Moosehammer and Peter Mortenböck Assemblies, gathering places, and ago...
The term 'Open Source' has in the past decade been used very loosely in relation to art and social p...
Supported by easier and cheaper access to tools and expanding communities, maker cultures are pointi...
This article explores the way in which producers of digital cultural commons use new production mode...
This thesis explores a cultural phenomenon called Crude Awakening, which brings to attention a globa...
Ambience and immersive technological environments allow us to explore some basics of human pragmatic...