In a TGarden responsive media space, people dressed in costumes and sensors move freely to improvise living patterns of image and sound. Both the experience and the production subscribe to notions of autonomy and flexibility. Our question is to what extent ideals consonant with Open Source, latent in the design of the technology and of the collaborative consortium, also could serve to pattern the social embedding of such play space technologies in ambient economies. In addressing this question, we must come to terms with diverse epistemic cultures, diverse technical and political and generational interests, and the economy of knowledge capital in the intersection of art and technology
This thesis explores a cultural phenomenon called Crude Awakening, which brings to attention a globa...
We begin by examining the tensions between political and aesthetic aspects of cyberculture. Initiall...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
In a TGarden responsive media space, people dressed in costumes and sensors move freely to improvise...
In a TGarden responsive media space " people dressed in costumes and sensors move freely to imp...
This paper contributes to new conceptions of human-system interface as lying within the symbiosis of...
Ambience and immersive technological environments allow us to explore some basics of human pragmatic...
Media production is today heavily computerised, and as a consequence of this, profoundly reliant on ...
Digital media cultural practices continue to address the social, cultural and aesthetic contexts of ...
The term 'Open Source' has in the past decade been used very loosely in relation to art and social p...
This article explores the way in which producers of digital cultural commons use new production mode...
Arts funding provides one of the clearest examples available of the cybernetic metaphor, that is, th...
The authors of this paper revitalize classic work on gift economies, exploring the ways in which the...
Wittgenstein's skepticism about the expressive scope of propositional language, Derrida's ...
One of the renowned, and most recently influential, philosophers of cyberculture, Pierre Lévy (1998;...
This thesis explores a cultural phenomenon called Crude Awakening, which brings to attention a globa...
We begin by examining the tensions between political and aesthetic aspects of cyberculture. Initiall...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
In a TGarden responsive media space, people dressed in costumes and sensors move freely to improvise...
In a TGarden responsive media space " people dressed in costumes and sensors move freely to imp...
This paper contributes to new conceptions of human-system interface as lying within the symbiosis of...
Ambience and immersive technological environments allow us to explore some basics of human pragmatic...
Media production is today heavily computerised, and as a consequence of this, profoundly reliant on ...
Digital media cultural practices continue to address the social, cultural and aesthetic contexts of ...
The term 'Open Source' has in the past decade been used very loosely in relation to art and social p...
This article explores the way in which producers of digital cultural commons use new production mode...
Arts funding provides one of the clearest examples available of the cybernetic metaphor, that is, th...
The authors of this paper revitalize classic work on gift economies, exploring the ways in which the...
Wittgenstein's skepticism about the expressive scope of propositional language, Derrida's ...
One of the renowned, and most recently influential, philosophers of cyberculture, Pierre Lévy (1998;...
This thesis explores a cultural phenomenon called Crude Awakening, which brings to attention a globa...
We begin by examining the tensions between political and aesthetic aspects of cyberculture. Initiall...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...