Applications of game theory often neglect that real-world agents normally have some amount of out-of-band informa-tion about each other. We consider the limiting case of a one-shot Prisoner’s Dilemma between algorithms with read-access to one anothers ’ source code. Previous work has shown that cooperation is possible at a Nash equilibrium in this setting, but existing constructions require interacting agents to be identical or near-identical. We show that a nat-ural class of agents are able to achieve mutual cooperation at Nash equilibrium without any prior coordination of this sort.
This paper examines the integration of computational complexity into game theoretic models. The exam...
Currently, there is no satisfying answer to how cooperation arises rationally in a single-play priso...
This paper studies the possibility of whole population cooperation based on playerspreferences. Cons...
We consider the problem of a principle who wishes to induce two agents playing a one shot prisoner's...
When players in a game can communicate they may learn each other’s strategy. It is then natural to d...
A repeated game is a formal model for analyzing cooperation in long-term relationships, e.g., in the...
In this paper, we introduce the concept of payoff distortion in the standard prisoner's dilemma game...
[[abstract]]In this paper we present a game theoretic coordination mechanism in a multi-agent commun...
Cooperation in the finitely repeated prisoner's dilemma is justified, without departure from st...
A finitely repeated multi-player prisoner’s dilemma game has a unique, defective Nash equilibrium wh...
It is challenging to reach a balance between desired cooperation among agents as the team tasks requ...
For the iterated Prisoner’s Dilemma there exist good strategies which solve the problem when we rest...
We study environments in which agents are randomly matched to play a Prisoner’s Dilemma, and each pl...
Behav 49:363–373, 2004), represents one of the most ingenious and potentially far-reaching applicati...
We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing st...
This paper examines the integration of computational complexity into game theoretic models. The exam...
Currently, there is no satisfying answer to how cooperation arises rationally in a single-play priso...
This paper studies the possibility of whole population cooperation based on playerspreferences. Cons...
We consider the problem of a principle who wishes to induce two agents playing a one shot prisoner's...
When players in a game can communicate they may learn each other’s strategy. It is then natural to d...
A repeated game is a formal model for analyzing cooperation in long-term relationships, e.g., in the...
In this paper, we introduce the concept of payoff distortion in the standard prisoner's dilemma game...
[[abstract]]In this paper we present a game theoretic coordination mechanism in a multi-agent commun...
Cooperation in the finitely repeated prisoner's dilemma is justified, without departure from st...
A finitely repeated multi-player prisoner’s dilemma game has a unique, defective Nash equilibrium wh...
It is challenging to reach a balance between desired cooperation among agents as the team tasks requ...
For the iterated Prisoner’s Dilemma there exist good strategies which solve the problem when we rest...
We study environments in which agents are randomly matched to play a Prisoner’s Dilemma, and each pl...
Behav 49:363–373, 2004), represents one of the most ingenious and potentially far-reaching applicati...
We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing st...
This paper examines the integration of computational complexity into game theoretic models. The exam...
Currently, there is no satisfying answer to how cooperation arises rationally in a single-play priso...
This paper studies the possibility of whole population cooperation based on playerspreferences. Cons...