We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing strategies which are implementable by a machine with a bound on its complexity. One player must use a finite automaton while the other player must use a finite perceptron. Some examples illustrate that the sets of strategies which are induced by these two types of machines are different and not ordered by set inclusion. The main result establishes that a cooperation in almost all stages of the game is an equilibrium outcome if the complexity of the machines players may use is limited enough. This result persists when there are more than T states in the player’s automaton, where T is the duration of the repeated game. We further consider the fin...
International audienceWe examine the case of a two-person repeated game played by a boundedly ration...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...
We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing st...
Prisoner’s dilemma, Finitely repeated games, Machine games, Automaton, Perceptron, Bounded complexit...
This paper studies a two-player machine (finite automaton) game in which an extensive game with perf...
We study two-person repeated games in which a player with a restricted set of strategies plays again...
We study the structure of Nash equilibria in 2-player repeated games played with finite automata, wh...
This paper examines the integration of computational complexity into game theoretic models. The exam...
The paper examines the asymptotic behavior of the set of equilibrium payoffs in a repeated game when...
The main contribution of this paper is to present a new procedure to reach cooperation through pseud...
This paper studies the repeated Prisoner’s Dilemma in a local interaction setup. We construct a sequ...
Cooperation in the finitely repeated prisoner's dilemma is justified, without departure from st...
We investigate the replicator dynamics of the repeated Prisoners' Dilemma played by finite automata....
The problem of computing optimal strategy to commit to in various games has attracted intense resear...
International audienceWe examine the case of a two-person repeated game played by a boundedly ration...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...
We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing st...
Prisoner’s dilemma, Finitely repeated games, Machine games, Automaton, Perceptron, Bounded complexit...
This paper studies a two-player machine (finite automaton) game in which an extensive game with perf...
We study two-person repeated games in which a player with a restricted set of strategies plays again...
We study the structure of Nash equilibria in 2-player repeated games played with finite automata, wh...
This paper examines the integration of computational complexity into game theoretic models. The exam...
The paper examines the asymptotic behavior of the set of equilibrium payoffs in a repeated game when...
The main contribution of this paper is to present a new procedure to reach cooperation through pseud...
This paper studies the repeated Prisoner’s Dilemma in a local interaction setup. We construct a sequ...
Cooperation in the finitely repeated prisoner's dilemma is justified, without departure from st...
We investigate the replicator dynamics of the repeated Prisoners' Dilemma played by finite automata....
The problem of computing optimal strategy to commit to in various games has attracted intense resear...
International audienceWe examine the case of a two-person repeated game played by a boundedly ration...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...