The thesis covers design of a programming language for controlling turn-based and real-time games with logical or simulative features; implementation of a compiler, a component for runtime support and a graphical user interface that serves both for game development and their running and debugging. The designed language is intended for describing systems with living and communicating objects. Importance is given on easy extensibility, also on simplicity and safety. The language contains for instance multiple inheritance, messages and special type for sets. Primary output of the compiler is C++ source code
This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, repres...
This thesis documents the development of a communication system that is part of a pluggable game eng...
The complexity of game development has increased in the past 30 years, from a task that could almost...
In game development, the maximum number of game design iterations determines the achievable quality....
One of the most useful tools for game development is a game framework. It is usually a complex softw...
The subject of this work is to implement the game conceived as an interactive physical environment i...
The main aim of this thesis is to introduce the possibilities of using HTML5 for developing 2D games...
Application Machine Builder, which was created as a part of the thesis, is a game based on The Incre...
Treball final de Màster Universitari en Sistemes Intel.ligents (Pla de 2013). Codi: SIE043. Curs aca...
This thesis focuses on the complete development of a 2D game created in the Unity game engine using ...
This thesis deals with design and realization of programming language for adventure games programmin...
The computer game industry is an ever growing component in today's society. With the increased succe...
Ponència presentada a CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Video...
This project deals with usage of programming languages and compilers in computer games. Purpose of t...
The goal of the thesis is to create an extension for Unity Development Platform that will allow crea...
This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, repres...
This thesis documents the development of a communication system that is part of a pluggable game eng...
The complexity of game development has increased in the past 30 years, from a task that could almost...
In game development, the maximum number of game design iterations determines the achievable quality....
One of the most useful tools for game development is a game framework. It is usually a complex softw...
The subject of this work is to implement the game conceived as an interactive physical environment i...
The main aim of this thesis is to introduce the possibilities of using HTML5 for developing 2D games...
Application Machine Builder, which was created as a part of the thesis, is a game based on The Incre...
Treball final de Màster Universitari en Sistemes Intel.ligents (Pla de 2013). Codi: SIE043. Curs aca...
This thesis focuses on the complete development of a 2D game created in the Unity game engine using ...
This thesis deals with design and realization of programming language for adventure games programmin...
The computer game industry is an ever growing component in today's society. With the increased succe...
Ponència presentada a CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Video...
This project deals with usage of programming languages and compilers in computer games. Purpose of t...
The goal of the thesis is to create an extension for Unity Development Platform that will allow crea...
This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, repres...
This thesis documents the development of a communication system that is part of a pluggable game eng...
The complexity of game development has increased in the past 30 years, from a task that could almost...