The complexity of game development has increased in the past 30 years, from a task that could almost be entirely handled by a single programmer to an endeavor requiring a large team. To reduce this complexity, we have devel-oped a Domain-Specific Language (DSL) targeting the mod-eling of two-dimensional (2D) games. We call this language Eberos Game Modeling Language 2D (Eberos GML2D1). By raising the level of abstraction through modeling, we al-lowed a simpler specification of the game, and reduced the time and programming efforts. In order to evaluate our ap-proach, we modeled two games and compared the difference between the amount of work required to write the game from scratch and the amount required using our proposed language. These e...
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi...
The creation of video games involves multidisciplinary processes that are not accessible to the gene...
2014-04-23The purpose of this research is to investigate game design practice in order to define a la...
The increasing complexity of game development highlights the need of intellectual and industrial too...
Abstract. This tutorial introduces the concepts of domain-specific modeling (DSM) and domain-specifi...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
In game development, the maximum number of game design iterations determines the achievable quality....
Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in man...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of bot...
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experienc...
Model-Driven Game Development (MDGD) is an emerging research field, which uses models to specify som...
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi...
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi...
The creation of video games involves multidisciplinary processes that are not accessible to the gene...
2014-04-23The purpose of this research is to investigate game design practice in order to define a la...
The increasing complexity of game development highlights the need of intellectual and industrial too...
Abstract. This tutorial introduces the concepts of domain-specific modeling (DSM) and domain-specifi...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
In game development, the maximum number of game design iterations determines the achievable quality....
Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in man...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of...
Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of bot...
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experienc...
Model-Driven Game Development (MDGD) is an emerging research field, which uses models to specify som...
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi...
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi...
The creation of video games involves multidisciplinary processes that are not accessible to the gene...
2014-04-23The purpose of this research is to investigate game design practice in order to define a la...