Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi-disciplinary teams of artistic content creators and programmers, whose typical working pat-terns are not easily meshed. SAGA is our first effort at augmenting the productivity of such teams. Already convinced of the benefits of DSLs, we set out to analyze the domains present in games in order to find out which would be most amenable to the DSL approach. Based on previous work, we thus sought those sub-parts that already had a partially established vocabulary and at the same time could be well modeled using classical computer science structures. We settled on the ’story ’ aspect of video games as the best candidate domain, which can be modele...
As applications and especially games are moving to the web and mobile environments, different tools ...
Montages is a formalism for giving executable specifications of programming languages. In contrast t...
As applications and especially games are moving to the web and mobile environments, different tools ...
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi...
Abstract. This tutorial introduces the concepts of domain-specific modeling (DSM) and domain-specifi...
Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in man...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
The purpose of this master thesis was to eliminate the technical barrier for creating pervasive game...
The purpose of this master thesis was to eliminate the technical barrier for creating pervasive game...
The complexity of game development has increased in the past 30 years, from a task that could almost...
This thesis details the design and implementation of an Interactive Storytelling Framework. Using so...
In game development, the maximum number of game design iterations determines the achievable quality....
As applications and especially games are moving to the web and mobile environments, different tools ...
As applications and especially games are moving to the web and mobile environments, different tools ...
As applications and especially games are moving to the web and mobile environments, different tools ...
As applications and especially games are moving to the web and mobile environments, different tools ...
Montages is a formalism for giving executable specifications of programming languages. In contrast t...
As applications and especially games are moving to the web and mobile environments, different tools ...
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi...
Abstract. This tutorial introduces the concepts of domain-specific modeling (DSM) and domain-specifi...
Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in man...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
The purpose of this master thesis was to eliminate the technical barrier for creating pervasive game...
The purpose of this master thesis was to eliminate the technical barrier for creating pervasive game...
The complexity of game development has increased in the past 30 years, from a task that could almost...
This thesis details the design and implementation of an Interactive Storytelling Framework. Using so...
In game development, the maximum number of game design iterations determines the achievable quality....
As applications and especially games are moving to the web and mobile environments, different tools ...
As applications and especially games are moving to the web and mobile environments, different tools ...
As applications and especially games are moving to the web and mobile environments, different tools ...
As applications and especially games are moving to the web and mobile environments, different tools ...
Montages is a formalism for giving executable specifications of programming languages. In contrast t...
As applications and especially games are moving to the web and mobile environments, different tools ...