We study bordering "paths," i. e., sets in the position space of an approach-evasion differential game that contain the positional absorption set. The positional absorption set provides an exact (classical) solution of the game. At the same time, its boundary is nonsmooth, which complicates the construction of this set. On the contrary, a set different from the positional absorption set may not provide an exact solution of the game but can be constructed with relative ease, for example, with the help of analytical formulas. There may be other reasons for using "paths" in solving a game. For example, the smoothness of the boundary of a chosen "path" allows one to efficiently form the players' control procedures guaranteeing the solution of a...