The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promising to enable patients to practice intensively in a motivating way. In the present study changes in arm function after conventional reach training are compared to reach training within a gaming environment of equal intensity in 18 chronic stroke patients. Fugl-Meyer scores showed equal increases between both groups, suggesting that games are promising as a tool to enable more independent training without the need for continuous one-to-one therapist supervision in clinical practice
This paper details the development and testing of a serious-game based movement therapy aimed at enc...
Background. Use of rehabilitation technology, such as (electro)mechanical devices or robotics, could...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
Objective: The use of new technologies in rehabilitation, such as virtual reality and/or computerize...
Objective: The use of new technologies in rehabilitation, such as virtual reality and/or computerize...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various stud...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
This paper details the development and testing of a serious-game based movement therapy aimed at enc...
This paper details the development and testing of a serious-game based movement therapy aimed at enc...
Background. Use of rehabilitation technology, such as (electro)mechanical devices or robotics, could...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
Objective: The use of new technologies in rehabilitation, such as virtual reality and/or computerize...
Objective: The use of new technologies in rehabilitation, such as virtual reality and/or computerize...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various stud...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
This paper details the development and testing of a serious-game based movement therapy aimed at enc...
This paper details the development and testing of a serious-game based movement therapy aimed at enc...
Background. Use of rehabilitation technology, such as (electro)mechanical devices or robotics, could...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...