Objective: The use of new technologies in rehabilitation, such as virtual reality and/or computerized gaming exercises, may be useful to enable patients to practice intensively in a motivating way. The objective of the present randomized controlled pilot study was to compare the effect of reach training using a target group specific-designed rehabilitation game to time-matched standardized conventional reach training on arm function after stroke. Materials and Methods: Twenty chronic stroke patients were randomized to either the rehabilitation game group or the conventional training group. Both groups received three arm training sessions of 30 minutes each week, during a period of 6 weeks. Arm (the upper extremity part of Fugl-Meyer [FM] a...
A multi-center randomized clinical trial was performed in 7 Dutch rehabilitation centers to compare ...
Background: Approximately 70-80% of stroke survivors have limited activities of daily living, mainly...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Objective: The use of new technologies in rehabilitation, such as virtual reality and/or computerize...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
Background. Use of rehabilitation technology, such as (electro)mechanical devices or robotics, could...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
A multi-center randomized clinical trial was performed in 7 Dutch rehabilitation centers to compare ...
A multi-center randomized clinical trial was performed in 7 Dutch rehabilitation centers to compare ...
Background: Approximately 70-80% of stroke survivors have limited activities of daily living, mainly...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Objective: The use of new technologies in rehabilitation, such as virtual reality and/or computerize...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
Background. Use of rehabilitation technology, such as (electro)mechanical devices or robotics, could...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
A multi-center randomized clinical trial was performed in 7 Dutch rehabilitation centers to compare ...
A multi-center randomized clinical trial was performed in 7 Dutch rehabilitation centers to compare ...
Background: Approximately 70-80% of stroke survivors have limited activities of daily living, mainly...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...