We describe the design of a perception system for the characters in the Virtual Storyteller (VST), a character-centric story generation system. Previously, these characters were omniscient; stories involving sneaking and deception could not be generated. To remedy this, we limited the characters' visual perception using simple rules. We enabled the characters to make assumptions about the story world, so they can plan toward goals in spite of incomplete knowledge. Using the distinction between the character and actor roles of agents in the VST, we can use the assumptions to steer the story plot
Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characters ’ auton...
This paper presents our research approach for guid-ance and control of a story character by young ch...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
We describe the design of a perception system for the characters in the Virtual Storyteller (VST), a...
The Virtual Storyteller is a multi-agent framework for automatic story generation. In this paper we ...
The Virtual Storyteller is a framework for story creation by co-operating intelligent agents. In thi...
We consider a system that can generate stories as a creative system. One approach to building such a...
In this paper we will discuss different types of control over synthetic characters in interactive st...
We propose an interactive framework where artists can design simple story characters using an agent-...
Abstract. Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characte...
Research on storytelling over the last 100 years has distinguished at least two levels of narrative ...
This paper presents the leitmotifs of current research on psychologically colored interactive narrat...
As computer games adopt larger, more life-like virtual worlds, socially believable characters become...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characters ’ auton...
This paper presents our research approach for guid-ance and control of a story character by young ch...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
We describe the design of a perception system for the characters in the Virtual Storyteller (VST), a...
The Virtual Storyteller is a multi-agent framework for automatic story generation. In this paper we ...
The Virtual Storyteller is a framework for story creation by co-operating intelligent agents. In thi...
We consider a system that can generate stories as a creative system. One approach to building such a...
In this paper we will discuss different types of control over synthetic characters in interactive st...
We propose an interactive framework where artists can design simple story characters using an agent-...
Abstract. Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characte...
Research on storytelling over the last 100 years has distinguished at least two levels of narrative ...
This paper presents the leitmotifs of current research on psychologically colored interactive narrat...
As computer games adopt larger, more life-like virtual worlds, socially believable characters become...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characters ’ auton...
This paper presents our research approach for guid-ance and control of a story character by young ch...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...