The purpose of this paper is to propose and consider a rationalist account of the effects of virtual experiences, such as engaging in simulated acts of violence in video games. This descriptive account will be based on sound principles for case-based reasoning, or what I will refer to as case-norm-case casuistics, and it is put forward as an alternative to emotivist explanations of the effects of virtual violence. Instead of asking how virtual violence might lead to changes in our moral intuitions, the proposed account asks how virtual violence might lead to changes in our moral reasoning. The controversial notion of ‘virtual rape’ will be used as an example of how the two accounts ask fundamentally different questions and how the proposed ...
Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Are acts of violence performed in virtual environments ever morally wrong, even when no other person...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
The purpose of this paper is to discuss how experiencing virtual violence might lead to changes in o...
In the debate about actions in virtual environments two interdependent types of question have been p...
In this thesis, I examine virtual actions and the relationship between them and morality. Increasing...
This paper is about the question of whether or not virtual rape should be considered a crime under c...
In this thesis, I answer the gamer\u27s dilemma or the inability to find a moral distinction between...
The present chapter pursues the question if virtual violence is morally problematic behavior. Virtua...
This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. ...
Many computer games ask us to act in ways which would be morally unconscionable, were we to so act i...
The morality of virtual representations and the enactment of prohibited activities within single - p...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Are acts of violence performed in virtual environments ever morally wrong, even when no other person...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
The purpose of this paper is to discuss how experiencing virtual violence might lead to changes in o...
In the debate about actions in virtual environments two interdependent types of question have been p...
In this thesis, I examine virtual actions and the relationship between them and morality. Increasing...
This paper is about the question of whether or not virtual rape should be considered a crime under c...
In this thesis, I answer the gamer\u27s dilemma or the inability to find a moral distinction between...
The present chapter pursues the question if virtual violence is morally problematic behavior. Virtua...
This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. ...
Many computer games ask us to act in ways which would be morally unconscionable, were we to so act i...
The morality of virtual representations and the enactment of prohibited activities within single - p...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Are acts of violence performed in virtual environments ever morally wrong, even when no other person...