The morality of virtual representations and the enactment of prohibited activities within single - player gamespace (e.g., murder, rape, paedophilia) continues to be debated and, to date, a consensus is not forthcoming. Various moral arguments have been presented (e.g., virtue theory and utilitarianism) to support the moral prohibition of virtual enactments, but their applicability to gamespace is questioned. In this paper, I adopt a meta-ethical approach to moral utterances about virtual representations, and ask what it means when one declares that a virtual interaction ‘ is morally wrong ’. In response, I present constructive ecumenical expressivism to (i) explain what moral utterances should be taken to mean , (ii) argue that they mean t...