Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc
Aims: Video games provide opportunities for positive psychological experiences such as flow-like ph...
What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumptio...
Curiosity is a fundamental trait of human nature, and as such, it has been studied and exploited in ...
This article explores video game enjoyment originated by games' key characteristic, interactivity. A...
Broadcast video games need to provide amusement to both players and audience. To achieve this, one ...
This study tested a model of enjoyment of video games focused on three important predictors; interac...
In two studies, the relevance of outcome uncertainty and suspense for intrinsic motivation was exami...
Six studies, two survey based and four experimental, explored the relations between violent content ...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Six studies, two survey based and four experimental, explored the relations between violent content...
This study investigated how player emotions during game-play, measured through self-report and physi...
Video game studies in mainstream psychology are often limited to investigating the positive and nega...
Existing studies on video gaming experiences often highlight psychological constructs of gameplay or...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like p...
abstract: Many psychology-rooted studies into the games industry seek to identify emotions players e...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like ph...
What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumptio...
Curiosity is a fundamental trait of human nature, and as such, it has been studied and exploited in ...
This article explores video game enjoyment originated by games' key characteristic, interactivity. A...
Broadcast video games need to provide amusement to both players and audience. To achieve this, one ...
This study tested a model of enjoyment of video games focused on three important predictors; interac...
In two studies, the relevance of outcome uncertainty and suspense for intrinsic motivation was exami...
Six studies, two survey based and four experimental, explored the relations between violent content ...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Six studies, two survey based and four experimental, explored the relations between violent content...
This study investigated how player emotions during game-play, measured through self-report and physi...
Video game studies in mainstream psychology are often limited to investigating the positive and nega...
Existing studies on video gaming experiences often highlight psychological constructs of gameplay or...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like p...
abstract: Many psychology-rooted studies into the games industry seek to identify emotions players e...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like ph...
What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumptio...
Curiosity is a fundamental trait of human nature, and as such, it has been studied and exploited in ...