This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N = 500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex. © 2007 Mary Ann Liebert, Inc
This study tested a model of enjoyment of video games focused on three important predictors; interac...
Enjoyment is consistently noted as important for engaging audiences in games for health. However, as...
Enjoyment of online narratives can be enhanced with low-tech content-based user control.•Effects of ...
This study explores how distributing the controls of a video game among multiple players affects the...
When communication researchers consider computer games (and video games) as a new form of media ente...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
Past research on video game effects was often limited to explaining effects of game content and mode...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Contains fulltext : 157256.pdf (publisher's version ) (Open Access)Enjoyment is co...
Existing studies on video gaming experiences often highlight psychological constructs of gameplay or...
This paper argues that the enjoyment of interactive media, especially interactive narratives, can be...
Based on theoretical assumptions from film psychology and their application to video games, the hypo...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...
This study tested a model of enjoyment of video games focused on three important predictors; interac...
Enjoyment is consistently noted as important for engaging audiences in games for health. However, as...
Enjoyment of online narratives can be enhanced with low-tech content-based user control.•Effects of ...
This study explores how distributing the controls of a video game among multiple players affects the...
When communication researchers consider computer games (and video games) as a new form of media ente...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
Past research on video game effects was often limited to explaining effects of game content and mode...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Contains fulltext : 157256.pdf (publisher's version ) (Open Access)Enjoyment is co...
Existing studies on video gaming experiences often highlight psychological constructs of gameplay or...
This paper argues that the enjoyment of interactive media, especially interactive narratives, can be...
Based on theoretical assumptions from film psychology and their application to video games, the hypo...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...
This study tested a model of enjoyment of video games focused on three important predictors; interac...
Enjoyment is consistently noted as important for engaging audiences in games for health. However, as...
Enjoyment of online narratives can be enhanced with low-tech content-based user control.•Effects of ...