In this commentary, we first analyze Elson and Ferguson's (2013) attempt to offer a theory that would explain why exposure to family, community, school, and media violence could be related to increased aggression, but not cause such aggression. We conclude that the "new" theory they offer is not very "new." It differs from dominant social learning theories only in its claim that the relation between exposure to violence and aggression is almost entirely due to people who are genetically or biologically predisposed to be aggressive also exposing themselves to more violence. We show this assertion is strongly contradicted by existing experimental and longitudinal data. We also show that Elson and Ferguson's so-called "exhaustive review" of em...
ABSTRACT. The popularity of video games, especially violent video games, has reached phenomenal prop...
In responding to the published comments on our SPSSI Research Summary on Media Violence, we note tha...
Experimental studies show that violent video games cause people to behave more aggressively, but how...
In this comment on Elson and Ferguson (2013), areas of agreement are noted in terms of the need to t...
In this article we reply to C. J. Ferguson and J. Kilburn’s (2010) critique of our meta-analysis on ...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
Mass shootings in recent years such as those Newtown and Aurora in 2012 have once again placed the s...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Includes bibliographical references (pages 30-32)Previous studies have investigated the effects of p...
This article places media violence research into a broader context than the typical public debate ab...
Despite hundreds of studies, there is continuing debate about the extent to which violent video game...
In order to improve the understanding of media violence effects, it is crucial to extend knowledge a...
This article presents a brief overview of existing research on the effects of exposure to violent vi...
ABSTRACT. One of the main concerns that has constantly been raised against video games is that most ...
A Thesis Submitted In Partial Fulfillment of the Requirements For the Degree of Master of Science-Ps...
ABSTRACT. The popularity of video games, especially violent video games, has reached phenomenal prop...
In responding to the published comments on our SPSSI Research Summary on Media Violence, we note tha...
Experimental studies show that violent video games cause people to behave more aggressively, but how...
In this comment on Elson and Ferguson (2013), areas of agreement are noted in terms of the need to t...
In this article we reply to C. J. Ferguson and J. Kilburn’s (2010) critique of our meta-analysis on ...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
Mass shootings in recent years such as those Newtown and Aurora in 2012 have once again placed the s...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Includes bibliographical references (pages 30-32)Previous studies have investigated the effects of p...
This article places media violence research into a broader context than the typical public debate ab...
Despite hundreds of studies, there is continuing debate about the extent to which violent video game...
In order to improve the understanding of media violence effects, it is crucial to extend knowledge a...
This article presents a brief overview of existing research on the effects of exposure to violent vi...
ABSTRACT. One of the main concerns that has constantly been raised against video games is that most ...
A Thesis Submitted In Partial Fulfillment of the Requirements For the Degree of Master of Science-Ps...
ABSTRACT. The popularity of video games, especially violent video games, has reached phenomenal prop...
In responding to the published comments on our SPSSI Research Summary on Media Violence, we note tha...
Experimental studies show that violent video games cause people to behave more aggressively, but how...