BACKGROUND AND OBJECTIVE:Obesity is a rising problem among adolescents in modern societies; it results in long-term cardio-metabolic problems. Possible overlooked drivers of obesity and its consequent cardio-metabolic deficits include videogame addiction and the resulting curtailed sleep; both are growing problems among adolescents. The objective of this study is to examine possible associations among these concepts in adolescents, as a means to point to plausible interventions. METHODS:Data were collected from 94 adolescents who play videogames and are enrolled in outpatient clinics, using surveys, wearable sleep monitors (FitBit), physical exams, and blood tests at three points in time. These data were subjected to structural equation mod...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
BACKGROUND AND OBJECTIVE: Obesity is a rising problem among adolescents in modern societies; it resu...
Obesity is a rising problem among adolescents in modern societies; it results in long-term cardio-me...
There is a growing need to curb paediatric obesity. The aim of this study is to untangle association...
There is a growing need to curb paediatric obesity. The aim of this study is to untangle association...
Background: Video and computer games are popular activities, with 72% of adolescents aged 13 to 17 y...
Objective: To examine the association between duration and type of screen time (TV, video games, com...
IntroductionIn Europe, 20% of adolescents are classified as overweight or obese, and 69% of adolesce...
IntroductionIn Europe, 20% of adolescents are classified as overweight or obese, and 69% of adolesce...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
To examine the association between duration and type of screen time (TV, video games, computer time)...
Active video games may contribute to reducing time spent in sedentary activities, increasing physica...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
BACKGROUND AND OBJECTIVE: Obesity is a rising problem among adolescents in modern societies; it resu...
Obesity is a rising problem among adolescents in modern societies; it results in long-term cardio-me...
There is a growing need to curb paediatric obesity. The aim of this study is to untangle association...
There is a growing need to curb paediatric obesity. The aim of this study is to untangle association...
Background: Video and computer games are popular activities, with 72% of adolescents aged 13 to 17 y...
Objective: To examine the association between duration and type of screen time (TV, video games, com...
IntroductionIn Europe, 20% of adolescents are classified as overweight or obese, and 69% of adolesce...
IntroductionIn Europe, 20% of adolescents are classified as overweight or obese, and 69% of adolesce...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
To examine the association between duration and type of screen time (TV, video games, computer time)...
Active video games may contribute to reducing time spent in sedentary activities, increasing physica...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...