There is a growing need to curb paediatric obesity. The aim of this study is to untangle associations between video-game-use attributes and obesity as a first step towards identifying and examining possible interventions. Cross-sectional time-lagged cohort study was employed using parent-child surveys (t1) and objective physical activity and physiological measures (t2) from 125 children/adolescents (mean age = 13.06, 9-17-year-olds) who play video games, recruited from two clinics at a Canadian academic children's hospital. Structural equation modelling and analysis of covariance were employed for inference. The results of the study are as follows: (i) self-reported video-game play duration in the 4-h window before bedtime is related to gre...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
There is a growing need to curb paediatric obesity. The aim of this study is to untangle association...
BACKGROUND AND OBJECTIVE:Obesity is a rising problem among adolescents in modern societies; it resul...
BACKGROUND AND OBJECTIVE: Obesity is a rising problem among adolescents in modern societies; it resu...
Obesity is a rising problem among adolescents in modern societies; it results in long-term cardio-me...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video ...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video ...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video ...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video g...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
There is a growing need to curb paediatric obesity. The aim of this study is to untangle association...
BACKGROUND AND OBJECTIVE:Obesity is a rising problem among adolescents in modern societies; it resul...
BACKGROUND AND OBJECTIVE: Obesity is a rising problem among adolescents in modern societies; it resu...
Obesity is a rising problem among adolescents in modern societies; it results in long-term cardio-me...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video ...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video ...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video ...
Importance Childhood obesity is one of the biggest public health threats facing the UK, and video g...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...