Virtual reality and visualisation technologies developed over the past thirty years have been readily accessible to the archaeological community since the mid 1990s. Despite the high profile of virtual archaeology (Reilly 1991) both within the media and professional archaeology it has not been taken on board as a generally useful and standard technique by archaeologists. In this article we wish to discuss the technical and other issues which have resulted in a reluctance to adopt virtual archaeology and, more importantly, discuss ways forward that can enable us routinely to benefit from this technology in the diversity of archaeological practice
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
This paper argues that Virtual Archaeology has become too constrained in its scope and calls for som...
This paper argues that Virtual Archaeology has become too constrained in its scope and calls for som...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In recent years powerful and inexpensive Virtual Reality ecosystems have become widely available, a ...
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
This paper argues that Virtual Archaeology has become too constrained in its scope and calls for som...
This paper argues that Virtual Archaeology has become too constrained in its scope and calls for som...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In recent years powerful and inexpensive Virtual Reality ecosystems have become widely available, a ...
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...