In recent years powerful and inexpensive Virtual Reality ecosystems have become widely available, a side effect of the cellphone revolution. Both the archaeological and software development communities have struggled with both the pace of change and the unique properties of the medium, with the result that many projects have had mixed and inconsistent outcomes. In this thesis I argue that VR adds significant adjunctive capabilities to several areas of archaeological inquiry—wayfinding, space and place, landscape archaeology and saliency theory in particular—as well as offering real explanatory potential for questions of identity and materiality. I suggest that, to date, this potential does not appear to have been realized, and that this d...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
In this presentation I give examples on the use of VR in Archaeology, how VR changed Archaeology in ...
This paper aims at establishing some initial considerations concerning the use of VR in Archaeologic...
This paper aims at establishing some initial considerations concerning the use of VR in Archaeologic...
We present here an original Virtual Reality (VR) application for navigating an archaeological databa...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
In this presentation I give examples on the use of VR in Archaeology, how VR changed Archaeology in ...
This paper aims at establishing some initial considerations concerning the use of VR in Archaeologic...
This paper aims at establishing some initial considerations concerning the use of VR in Archaeologic...
We present here an original Virtual Reality (VR) application for navigating an archaeological databa...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...
Virtual reality and visualisation technologies developed over the past thirty years have been readil...