Part 1: Long and Short PapersInternational audienceWe evaluate unguided and guided visual search performance for a set of techniques that mitigate occlusion between physical and virtual objects on a tabletop display. The techniques are derived from a general model of hybrid physical/virtual occlusion, and take increasingly drastic measures to make the user aware of, identify, and access hidden objects—but with increasingly space-consuming and disruptive impact on the display. Performance is different depending on the visual display, suggesting a tradeoff between management strength and visual space deformation
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
International audienceWe investigate how users managed physical and digital objects during the longi...
International audienceIn this paper we explore the use of in situ occlusion resolution in mixed phys...
We investigate how users managed physical and digital ob-jects during the longitudinal field deploym...
We present an empirical usability experiment studying the relative strengths and weaknesses of three...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
This paper addresses challenges created by physical objects that occlude screen contents on interact...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
International audienceWe investigate how users managed physical and digital objects during the longi...
International audienceIn this paper we explore the use of in situ occlusion resolution in mixed phys...
We investigate how users managed physical and digital ob-jects during the longitudinal field deploym...
We present an empirical usability experiment studying the relative strengths and weaknesses of three...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
This paper addresses challenges created by physical objects that occlude screen contents on interact...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...
While an important factor in depth perception, the occlusion effect in 3D environments also has a de...