In this paper, we address the challenges of occlusion created by physical objects on interactive tabletops. We contribute an integrated set of interaction techniques designed to cope with the physical occlusion problem as well as facilitate organizing objects in hybrid settings. These techniques are implemented in ObjecTop, a system to support tabletop display applications involving both physical and virtual objects. We compile design requirements for occlusion-aware tabletop systems and conduct the first in-depth user study comparing ObjecTop with conventional tabletop interfaces in search and layout tasks. The empirical results show that occlusion-aware techniques outperform the conventional tabletop interface. Furthermore, our findings i...
Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tab...
Tabletop displays with touch-based input provide many powerful affordances for directly manipulating...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
This paper addresses challenges created by physical objects that occlude screen contents on interact...
International audienceIn this paper we explore the use of in situ occlusion resolution in mixed phys...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
We investigate how users managed physical and digital ob-jects during the longitudinal field deploym...
International audienceWe investigate how users managed physical and digital objects during the longi...
When introducing interactive tabletops into the home and office, lack of space will often mean that ...
Part 1: Long and Short PapersInternational audienceWe evaluate unguided and guided visual search per...
Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tab...
Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tab...
Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tab...
Tabletop displays with touch-based input provide many powerful affordances for directly manipulating...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
In this paper, we address the challenges of occlusion created by physical objects on interactive tab...
This paper addresses challenges created by physical objects that occlude screen contents on interact...
International audienceIn this paper we explore the use of in situ occlusion resolution in mixed phys...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop ...
We investigate how users managed physical and digital ob-jects during the longitudinal field deploym...
International audienceWe investigate how users managed physical and digital objects during the longi...
When introducing interactive tabletops into the home and office, lack of space will often mean that ...
Part 1: Long and Short PapersInternational audienceWe evaluate unguided and guided visual search per...
Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tab...
Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tab...
Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tab...
Tabletop displays with touch-based input provide many powerful affordances for directly manipulating...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...