Cognitive models can be used to generate the behavior of virtual players in simulation-based training systems. To learn from such training, the virtual players must display realistic human behavior, and trainees need to understand why the other players behave the way they do. This understanding can be achieved by explaining the underlying reasons for the virtual players’ behavior. In this paper, it is discussed how to design cognitive models in such a way that they are able to explain the behavior they generate. Three users studies were carried out to assess what type of explanations are useful for training, and how that relates to cognitive model design. Several guidelines for developing explainable cognitive models are proposed
Intelligent agents are used to generate the behavior of characters in virtual training systems. To i...
Simulation goals determine the fidelity requirements for cognitive models. We argue that the pursuit...
We developed a technique to observe and characterize a novice real-time-strategy (RTS) player’s ment...
Cognitive models can be used to generate the behavior of vir-tual players in simulation-based traini...
Instructors play a major role in many of the current virtual training systems. Consequently, either ...
services. In most of the current systems instructors play a major role; they enter the effects of tr...
Computer games are more and more often used for training purposes. These virtual training games are ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
Constructing highly realistic agents is essential if agents are to be employed in virtual training s...
Virtual training systems provide an effective means to train people for complex, dynamic tasks such ...
Virtual training systems are increasingly used for the training of complex, dynamic tasks. To give t...
Intelligent agents are used to generate the behavior of characters in virtual training systems. To i...
Simulation goals determine the fidelity requirements for cognitive models. We argue that the pursuit...
We developed a technique to observe and characterize a novice real-time-strategy (RTS) player’s ment...
Cognitive models can be used to generate the behavior of vir-tual players in simulation-based traini...
Instructors play a major role in many of the current virtual training systems. Consequently, either ...
services. In most of the current systems instructors play a major role; they enter the effects of tr...
Computer games are more and more often used for training purposes. These virtual training games are ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
Constructing highly realistic agents is essential if agents are to be employed in virtual training s...
Virtual training systems provide an effective means to train people for complex, dynamic tasks such ...
Virtual training systems are increasingly used for the training of complex, dynamic tasks. To give t...
Intelligent agents are used to generate the behavior of characters in virtual training systems. To i...
Simulation goals determine the fidelity requirements for cognitive models. We argue that the pursuit...
We developed a technique to observe and characterize a novice real-time-strategy (RTS) player’s ment...