services. In most of the current systems instructors play a major role; they enter the effects of trainee actions into the system, play the role of other characters in the scenario, and provide instruction, guidance and feedback to the trainee. Cognitive models can be used to support instructors by autonomously generating virtual character behavior. However, without knowing the reasons for an action, it is more difficult for a trainee to understand the situation and learn from it. Some virtual training systems with explanation components have been proposed, e.g. Debrief [3] and the XAI system [5, 1]. These components explain a characters actions by giving information about its state at the time it performed an action. However, the explanati...
The aim of this paper is to describe some theoretical considerations about virtual character design....
Serious games offer an opportunity for learning communication skills by practicing conversations wit...
This article describes a novel methodology for interpreting the actions of trainees in a simulation-...
Instructors play a major role in many of the current virtual training systems. Consequently, either ...
Cognitive models can be used to generate the behavior of virtual players in simulation-based trainin...
Computer games are more and more often used for training purposes. These virtual training games are ...
Cognitive models can be used to generate the behavior of vir-tual players in simulation-based traini...
Intelligent agents are used to generate the behavior of characters in virtual training systems. To i...
Virtual training provides an effective means to train complex, dynamic tasks like social interaction...
It is widely acknowledged that providing explanations is an important capability of intelligent syst...
Virtual training systems provide an effective means to train people for complex, dynamic tasks such ...
Virtual training systems with intelligent agents are often used to prepare people who have to act in...
Agent and behavior modeling is one of the most important components of computer games and virtual en...
Virtual training systems are increasingly used for the training of complex, dynamic tasks. To give t...
Constructing highly realistic agents is essential if agents are to be employed in virtual training s...
The aim of this paper is to describe some theoretical considerations about virtual character design....
Serious games offer an opportunity for learning communication skills by practicing conversations wit...
This article describes a novel methodology for interpreting the actions of trainees in a simulation-...
Instructors play a major role in many of the current virtual training systems. Consequently, either ...
Cognitive models can be used to generate the behavior of virtual players in simulation-based trainin...
Computer games are more and more often used for training purposes. These virtual training games are ...
Cognitive models can be used to generate the behavior of vir-tual players in simulation-based traini...
Intelligent agents are used to generate the behavior of characters in virtual training systems. To i...
Virtual training provides an effective means to train complex, dynamic tasks like social interaction...
It is widely acknowledged that providing explanations is an important capability of intelligent syst...
Virtual training systems provide an effective means to train people for complex, dynamic tasks such ...
Virtual training systems with intelligent agents are often used to prepare people who have to act in...
Agent and behavior modeling is one of the most important components of computer games and virtual en...
Virtual training systems are increasingly used for the training of complex, dynamic tasks. To give t...
Constructing highly realistic agents is essential if agents are to be employed in virtual training s...
The aim of this paper is to describe some theoretical considerations about virtual character design....
Serious games offer an opportunity for learning communication skills by practicing conversations wit...
This article describes a novel methodology for interpreting the actions of trainees in a simulation-...