In this paper we study distributed algorithms for computing a Nash Equilibrium in potential games.Our algorithms are based on best-response dynamics, with suitable revision sequences (orders of play).First, we show that random iid revision sequences have a convergence time within a constant factor from the optimal revision sequence, on average. Random iid revision sequences can be implemented in a distributed way, allowing us to propose a distributed algorithm, at minimal cost in terms of total execution time.Then we show how to take advantage of the structure of the interactions between players: Convergence time can be improved by letting non-interacting players play simultaneously. In a centralized setup, players can be grouped accordin...
There are several approaches for optimizing network routing in general. In this document, we are int...
There are several approaches for optimizing network routing in general. In this document, we are int...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized N...
In this paper we study distributed algorithms for computing a Nash Equilibrium in potential games.Ou...
International audienceIn this paper we design and analyze distributed algorithms to compute a Nash e...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
International audienceIn this paper, we characterize the revision sets in different variants of the ...
International audienceThe best response algorithm is often used in game theory to find Nash equilibr...
Complexity theory allows to classify problems by their algorithmic hardness. The classical framework...
Ce travail se concentre sur l'étude de jeux joués sur des graphes finis, parun nombre arbitraire de ...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
We study games played on graphs by an arbitrary number of players withnon-zero sum objectives. The p...
La th´eorie de la complexit´e permet de classifier les probl`emes en fonction de leur difficult´e. Le c...
There are several approaches for optimizing network routing in general. In this document, we are int...
There are several approaches for optimizing network routing in general. In this document, we are int...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized N...
In this paper we study distributed algorithms for computing a Nash Equilibrium in potential games.Ou...
International audienceIn this paper we design and analyze distributed algorithms to compute a Nash e...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
International audienceIn this paper, we characterize the revision sets in different variants of the ...
International audienceThe best response algorithm is often used in game theory to find Nash equilibr...
Complexity theory allows to classify problems by their algorithmic hardness. The classical framework...
Ce travail se concentre sur l'étude de jeux joués sur des graphes finis, parun nombre arbitraire de ...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
We study games played on graphs by an arbitrary number of players withnon-zero sum objectives. The p...
La th´eorie de la complexit´e permet de classifier les probl`emes en fonction de leur difficult´e. Le c...
There are several approaches for optimizing network routing in general. In this document, we are int...
There are several approaches for optimizing network routing in general. In this document, we are int...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized N...