The following paper discusses the application of two subdivision algorithms for the purpose of finding an optimal way of rendering smooth spherical surfaces. Subdivision algorithms are used on three dimensional models. These algorithms typically manipulate the original object to produce one that is more visually pleasing and more realistic to the object we are attempting to recreate. We applied two popular subdivision algorithms to some simple meshes to compare their outcomes. In this project we implemented some of these algorithms in order to gain some insight into how these algorithms differ in the way that they are transforming the input mesh. Our desired goal was to see if there is any basis for which we can say that one algorithm outpe...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
A new approach to subdivision based on the evolution of surfaces under curvature motion is presented...
The creation of believable and endearing characters in computer graphics presents a number of techni...
In this thesis, the author studies recursIve subdivision algorithms for curves and surfaces. Several...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
Recursive Subdivision is a scheme for modeling solids limited by complex surfaces. In this case, ...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
Abstract: A novel class of subdivision schemes based on hexagonal meshes is presented. It is called ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
In this paper, an interpolatory subdivision algorithm for surfaces over arbitrary triangulations is ...
Subdivision is the process of generating smooth curves or surfaces from a finite set of initial cont...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
A new approach to subdivision based on the evolution of surfaces under curvature motion is presented...
The creation of believable and endearing characters in computer graphics presents a number of techni...
In this thesis, the author studies recursIve subdivision algorithms for curves and surfaces. Several...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
Recursive Subdivision is a scheme for modeling solids limited by complex surfaces. In this case, ...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
Abstract: A novel class of subdivision schemes based on hexagonal meshes is presented. It is called ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
In this paper, an interpolatory subdivision algorithm for surfaces over arbitrary triangulations is ...
Subdivision is the process of generating smooth curves or surfaces from a finite set of initial cont...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
A new approach to subdivision based on the evolution of surfaces under curvature motion is presented...
The creation of believable and endearing characters in computer graphics presents a number of techni...