This paper presents a number of approaches for solving a real-time game consisting of a ship that must visit a number of waypoints scattered around a two-dimensional maze full of obstacles. The game, the Physical Travelling Salesman Problem (PTSP), which featured in two IEEE conference competitions during 2012, provides a good balance between long-term planning (finding the optimal sequence of waypoints to visit), and short-term planning (driving the ship in the maze). This paper focuses on the algorithm that won both PTSP Competitions: it takes advantage of the physics of the game to calculate the optimal order of waypoints, and it employs Monte Carlo Tree Search (MCTS) to drive the ship. The algorithm uses repetitions of actions (macro-ac...
Abstract—Numerous competitions have emerged in recent years that allow researchers to evaluate their...
This thesis is focused on the design of a new path planning algorithm to solve path planning problem...
International audienceMany state-of-the-art methods for combinatorial games rely on Monte Carlo Tree...
This paper presents a number of approaches for solving a real-time game consisting of a ship that mu...
Abstract—In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical Trav...
The significant success of MCTS in recent years, particularly in the game Go, has led to the applica...
Abstract. The significant success of MCTS in recent years, particularly in the game Go, has led to t...
This paper presents the game, framework, rules and results of the Multi-objective Physical Travellin...
In real-time games, agents have limited time to respond to environmental cues. This requires either ...
Multiobjective optimization has been traditionally a matter of study in domains like engineering or ...
Abstract—Multi-objective optimization has been traditionally a matter of study in domains like engin...
This paper presents a method for generating complex problems that allow multiple non-obvious solutio...
This paper presents a method for generating complex problems that allow multiple nonobvious solution...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—Numerous competitions have emerged in recent years that allow researchers to evaluate their...
This thesis is focused on the design of a new path planning algorithm to solve path planning problem...
International audienceMany state-of-the-art methods for combinatorial games rely on Monte Carlo Tree...
This paper presents a number of approaches for solving a real-time game consisting of a ship that mu...
Abstract—In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical Trav...
The significant success of MCTS in recent years, particularly in the game Go, has led to the applica...
Abstract. The significant success of MCTS in recent years, particularly in the game Go, has led to t...
This paper presents the game, framework, rules and results of the Multi-objective Physical Travellin...
In real-time games, agents have limited time to respond to environmental cues. This requires either ...
Multiobjective optimization has been traditionally a matter of study in domains like engineering or ...
Abstract—Multi-objective optimization has been traditionally a matter of study in domains like engin...
This paper presents a method for generating complex problems that allow multiple non-obvious solutio...
This paper presents a method for generating complex problems that allow multiple nonobvious solution...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—Numerous competitions have emerged in recent years that allow researchers to evaluate their...
This thesis is focused on the design of a new path planning algorithm to solve path planning problem...
International audienceMany state-of-the-art methods for combinatorial games rely on Monte Carlo Tree...