Abstract—In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical Travelling Salesman Problem (PTSP), a real-time game where the player navigates a ship across a map full of obstacles in order to visit a series of waypoints as quickly as possible. In particular, we assess the algorithm’s ability to plan ahead and subsequently solve the two major constituents of the PTSP: the order of waypoints (long-term planning) and driving the ship (short-term planning). We show that MCTS can provide better results when these problems are treated separately: the optimal order of cities is found using Branch & Bound and the ship is navigated to collect the waypoints using MCTS. We also demonstrate that the physics of the ...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The problem of minimal cost path search is especially difficult when no useful heuristics are availa...
This paper presents the game, framework, rules and results of the Multi-objective Physical Travellin...
Abstract. The significant success of MCTS in recent years, particularly in the game Go, has led to t...
The significant success of MCTS in recent years, particularly in the game Go, has led to the applica...
This paper presents a number of approaches for solving a real-time game consisting of a ship that mu...
This paper presents a number of approaches for solving a real-time game consisting of a ship that mu...
In real-time games, agents have limited time to respond to environmental cues. This requires either ...
Monte Carlo tree search (MCTS) is a sampling and simulation based technique for searching in large s...
Abstract—Multi-objective optimization has been traditionally a matter of study in domains like engin...
International audienceMany state-of-the-art methods for combinatorial games rely on Monte Carlo Tree...
The Monte Carlo Tree Search (MCTS) algorithm has recently proved to be able to solve difficult probl...
This paper presents a method for generating complex problems that allow multiple non-obvious solutio...
Multiobjective optimization has been traditionally a matter of study in domains like engineering or ...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The problem of minimal cost path search is especially difficult when no useful heuristics are availa...
This paper presents the game, framework, rules and results of the Multi-objective Physical Travellin...
Abstract. The significant success of MCTS in recent years, particularly in the game Go, has led to t...
The significant success of MCTS in recent years, particularly in the game Go, has led to the applica...
This paper presents a number of approaches for solving a real-time game consisting of a ship that mu...
This paper presents a number of approaches for solving a real-time game consisting of a ship that mu...
In real-time games, agents have limited time to respond to environmental cues. This requires either ...
Monte Carlo tree search (MCTS) is a sampling and simulation based technique for searching in large s...
Abstract—Multi-objective optimization has been traditionally a matter of study in domains like engin...
International audienceMany state-of-the-art methods for combinatorial games rely on Monte Carlo Tree...
The Monte Carlo Tree Search (MCTS) algorithm has recently proved to be able to solve difficult probl...
This paper presents a method for generating complex problems that allow multiple non-obvious solutio...
Multiobjective optimization has been traditionally a matter of study in domains like engineering or ...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The problem of minimal cost path search is especially difficult when no useful heuristics are availa...
This paper presents the game, framework, rules and results of the Multi-objective Physical Travellin...