The RAGE Dissemination Plan aims to guide and support the efforts of all partners in convincing Applied Games (AG) stakeholders to take-up and use the outputs of the Project for their own business purposes. The RAGE Dissemination Plan is a living and cumulative document, updated on a yearly basis: The first edition of the Plan was published in Month 3, and is publicly available as Deliverable D9.1. This edition is the second annual update of the RAGE Dissemination Plan. It contains a summary of relevant facts related to tasks in year 2 of the project and the main lines of Dissemination actions for the third year of the project. Along Project year 3, there are two major project milestones that should become interesting and potentially v...
This document presents the results of the summative evaluation and validation studies carried out in...
This document is the second out of three iterations of the DMP that will be formally delivered durin...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...
The RAGE Dissemination Plan aims to guide and support the efforts of all partners in convincing Appl...
This document provides guidance for launching and performing the initial operations of the RAGE Foun...
This Dissemination Plan aims to guide and support the efforts of each and all RAGE partners in convi...
Deliverable 6.2 describes and summarizes the final results of the population of the RAGE Ecosystem p...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
The RAGE Exploitation Plan is a living document, to be upgraded along the project lifecycle, support...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
The Exploitation Plan supports consortium partners in defining how the RAGE Ecosystem will operate o...
What data will be collected, processed or generated during the RAGE project? Following what methodol...
This deliverable outlines the implementation plan for each of the first-round studies of the RAGE pi...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
This document presents the results of the summative evaluation and validation studies carried out in...
This document is the second out of three iterations of the DMP that will be formally delivered durin...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...
The RAGE Dissemination Plan aims to guide and support the efforts of all partners in convincing Appl...
This document provides guidance for launching and performing the initial operations of the RAGE Foun...
This Dissemination Plan aims to guide and support the efforts of each and all RAGE partners in convi...
Deliverable 6.2 describes and summarizes the final results of the population of the RAGE Ecosystem p...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
The RAGE Exploitation Plan is a living document, to be upgraded along the project lifecycle, support...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
The Exploitation Plan supports consortium partners in defining how the RAGE Ecosystem will operate o...
What data will be collected, processed or generated during the RAGE project? Following what methodol...
This deliverable outlines the implementation plan for each of the first-round studies of the RAGE pi...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
This document presents the results of the summative evaluation and validation studies carried out in...
This document is the second out of three iterations of the DMP that will be formally delivered durin...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...