Multi-sample anti-aliasing is a popular technique for reducing geometric aliasing (jagged edges) and is supported in all modern graphics processors. With multi-sampling anti-aliasing, visibility and depth are sampled more than once per pixel, while shading is done only once per pixel per primitive. Although this significantly reduces the appearance of jagged edges around object boundaries, the image quality improvement in non-silhouette regions is hardly noticeable. We propose a hardware unit, called the pixel merge unit, which is located just after the early depth test unit but before the pixel shader. Our unit attempts to reduce the shading rate to once per pixel per group of connected primitives covering a pixel using a novel merging str...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
We present a new sampling scheme for low-cost multisampling rasterization. The scheme builds upon sa...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
To improve image quality in computer graphics, antialiazing techniques such as supersampling and mul...
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelin...
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order ...
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonst...
The use of anti-aliasing techniques is crucial when producing high qual-ity graphics. Up to now, mul...
We present details of Tiled and Clustered Forward Shading in its application to rendering transparen...
Figure 1: The CITADEL 1 scene, rendered at 2560×1440 with pixel-rate shading (PS) on the left and co...
International audienceThe subject of antialiasing techniques has been actively explored for the past...
If images are undersampled during electronic recording and reproduction, regular patterns in the ima...
Figure 1: Our streaming compression algorithm reduces the memory usage and shading costs associated ...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
We present a new sampling scheme for low-cost multisampling rasterization. The scheme builds upon sa...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
To improve image quality in computer graphics, antialiazing techniques such as supersampling and mul...
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelin...
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order ...
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonst...
The use of anti-aliasing techniques is crucial when producing high qual-ity graphics. Up to now, mul...
We present details of Tiled and Clustered Forward Shading in its application to rendering transparen...
Figure 1: The CITADEL 1 scene, rendered at 2560×1440 with pixel-rate shading (PS) on the left and co...
International audienceThe subject of antialiasing techniques has been actively explored for the past...
If images are undersampled during electronic recording and reproduction, regular patterns in the ima...
Figure 1: Our streaming compression algorithm reduces the memory usage and shading costs associated ...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
We present a new sampling scheme for low-cost multisampling rasterization. The scheme builds upon sa...