Figure 1: Our streaming compression algorithm reduces the memory usage and shading costs associated with multi-sample anti-aliasing (MSAA) coupled to deferred shading. Here, a scene rendered with our algorithm using 8x MSAA (left) reduces memory usage by 50 % and total running time by 30 % when compared to an optimized deferred shading implementation. In most cases we shade once per pixel (right) even when multiple geometric primitives cover it. We present a novel lossy compression algorithm for G-buffers that enables deferred shading applications with high visibility sampling rates. Our streaming compression method operates in a single geometry rendering pass with a fixed, but scalable, amount of per pixel memory. We demonstrate reduced me...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonst...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Figure 1: Decoupled deferred shading enables efficient shading reuse for stochastic rasterization. T...
We present an algorithm to accelerate resolution independent curve rendering on mobile GPUs. Recent ...
Figure 1: The CITADEL 1 scene, rendered at 2560×1440 with pixel-rate shading (PS) on the left and co...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
We present details of Tiled and Clustered Forward Shading in its application to rendering transparen...
This study focuses on the question how the bandwidth utilization of a high-quality video-stream from...
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelin...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Just as image data compression is designed to save space while preserving the essence of an image, w...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonst...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Figure 1: Decoupled deferred shading enables efficient shading reuse for stochastic rasterization. T...
We present an algorithm to accelerate resolution independent curve rendering on mobile GPUs. Recent ...
Figure 1: The CITADEL 1 scene, rendered at 2560×1440 with pixel-rate shading (PS) on the left and co...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
We present details of Tiled and Clustered Forward Shading in its application to rendering transparen...
This study focuses on the question how the bandwidth utilization of a high-quality video-stream from...
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelin...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Just as image data compression is designed to save space while preserving the essence of an image, w...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonst...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...