This effort has produced many interesting games though it is unclear if “educational video games” have achieved their promise. Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. In this symposium we discuss the potential of blending these two design traditions. Constructionist video games infuse traditional game structures with constructionist ideals to create gaming experiences that encourage exploration while ensuring engagement with desired content. This symposium presents the constructionist video games construct and showcases empirical research on ...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
Abstract: In recent years much research has explored the potential of using video games in education...
This article presents an overview of what we know about two perspectives, coined instructionist and ...
An ever-growing body of scholarly work has supported the assertion that the act of designing and bui...
AbstractRecent studies have shown adoption of basic tenets of constructivism in the design of learni...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
Research into the cognitive and learning processes that occur during video game play is growing in p...
The attention to computer game-based learning has grown as research continues to demonstrate its eff...
Abstract While video games have become a source of excitement for educational designers, creating in...
Besides the ability of making learning more interesting, educators and researchers have been explori...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
Abstract: In recent years much research has explored the potential of using video games in education...
This article presents an overview of what we know about two perspectives, coined instructionist and ...
An ever-growing body of scholarly work has supported the assertion that the act of designing and bui...
AbstractRecent studies have shown adoption of basic tenets of constructivism in the design of learni...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
Research into the cognitive and learning processes that occur during video game play is growing in p...
The attention to computer game-based learning has grown as research continues to demonstrate its eff...
Abstract While video games have become a source of excitement for educational designers, creating in...
Besides the ability of making learning more interesting, educators and researchers have been explori...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...