Abstract: In recent years much research has explored the potential of using video games in education. This effort has produced many interesting games though it is unclear if “educational video games ” have achieved their promise. Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. In this symposium we discuss the potential of blending these two design traditions. Constructionist video games infuse traditional game structures with constructionist ideals to create gaming experiences that encourage exploration while ensuring engagement with desired content. T...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
An ever-growing body of scholarly work has supported the assertion that the act of designing and bui...
This effort has produced many interesting games though it is unclear if “educational video games” h...
The attention to computer game-based learning has grown as research continues to demonstrate its eff...
Besides the ability of making learning more interesting, educators and researchers have been explori...
This article presents an overview of what we know about two perspectives, coined instructionist and ...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Research into the cognitive and learning processes that occur during video game play is growing in p...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
An ever-growing body of scholarly work has supported the assertion that the act of designing and bui...
This effort has produced many interesting games though it is unclear if “educational video games” h...
The attention to computer game-based learning has grown as research continues to demonstrate its eff...
Besides the ability of making learning more interesting, educators and researchers have been explori...
This article presents an overview of what we know about two perspectives, coined instructionist and ...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
The use of digital games for learning encompasses a range of pedagogical approaches and practices. G...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Research into the cognitive and learning processes that occur during video game play is growing in p...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
An ever-growing body of scholarly work has supported the assertion that the act of designing and bui...