In this paper, we introduce the theory of trait Emotional Intelligence ('trait EI') as a personality theory that could assist in exemplifying the gamers' profile and contribute to the design of player-center game experiences. Data from two studies (a game-specific and a game-general one) led to a number of player-centered playability principles that could inform the design of adaptable games and games targeting specific gaming audiences. The gamers' emotional characteristics were found to be of prominent importance to the design of good games
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Existing research in personality and motivation psychology has developed many theories and player ty...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
A study was conducted in two parts to first validate a new questionnaire, the GDP-I, measuring game ...
This study explored relationships between personality, video game preference and gaming experiences....
This study explored relationships between personality, video game preference and gaming experiences....
This study explored relationships between personality, videogame preference and gaming experiences. ...
The primary aim of this paper is to identify and theoretically validate the relationships between co...
This paper examines the role of trait emotional intelligence (trait EI) in gamers’ preferences for p...
abstract: The gameplay experience can be understood as an interaction between player and game design...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Existing research in personality and motivation psychology has developed many theories and player ty...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
A study was conducted in two parts to first validate a new questionnaire, the GDP-I, measuring game ...
This study explored relationships between personality, video game preference and gaming experiences....
This study explored relationships between personality, video game preference and gaming experiences....
This study explored relationships between personality, videogame preference and gaming experiences. ...
The primary aim of this paper is to identify and theoretically validate the relationships between co...
This paper examines the role of trait emotional intelligence (trait EI) in gamers’ preferences for p...
abstract: The gameplay experience can be understood as an interaction between player and game design...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...