Second Life is a three-dimensional (3D) virtual world and educational institutions are adopting Second Life to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among Second Life educators and designers, there is hardly any guidance or research in this area. In this paper, we report an empirical study in which we have elicited educators’, designers’ and students’ perceptions of learning spaces within Second Life. Based on this empirical research, we have presented some design considerations for Second Life educators and designers who are involved in designing learning activities and spaces in Second Life. We hope that the design ...
An increasing number of organizations have established presences in Second Life or virtual worlds fo...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Integration of communication and information technologies into design curricula offers significant p...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Online three-dimensional (3D) worlds are emerging as a new medium that provides both students and fa...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
As the use of virtual worlds in education continues to grow, it is important that designers and edu...
3D virtual environments have considerable potential for learning. However there is a lack of researc...
The designs of learning spaces in 3D virtual worlds such as Second Life can have widely different de...
There is a lack of published research on the design guidelines of learning spaces in virtual worlds....
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This paper highlights the potential of three-dimensional multi-user environments such as Second Life...
This paper highlights the potential of three-dimensional multi-user environments such as Second Life...
3D Virtual Environments (VE) are real; they exist as digital worlds with the advantage of having non...
An increasing number of organizations have established presences in Second Life or virtual worlds fo...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Integration of communication and information technologies into design curricula offers significant p...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Online three-dimensional (3D) worlds are emerging as a new medium that provides both students and fa...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
As the use of virtual worlds in education continues to grow, it is important that designers and edu...
3D virtual environments have considerable potential for learning. However there is a lack of researc...
The designs of learning spaces in 3D virtual worlds such as Second Life can have widely different de...
There is a lack of published research on the design guidelines of learning spaces in virtual worlds....
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This paper highlights the potential of three-dimensional multi-user environments such as Second Life...
This paper highlights the potential of three-dimensional multi-user environments such as Second Life...
3D Virtual Environments (VE) are real; they exist as digital worlds with the advantage of having non...
An increasing number of organizations have established presences in Second Life or virtual worlds fo...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Integration of communication and information technologies into design curricula offers significant p...