In this short paper, we present some reflections after a workshop exercise where flash fiction was used as a method to both encourage creative thinking around technology use, and to probe and reflect upon empirical data. The workshop was part of a project exploring the unique ways in which people develop strategies for balancing and/or blurring work and life demands. We describe how we used flash fiction to run a creative exercise with participants and, based on our experience, discuss the potential of this technique for developing interaction scenarios and design concepts, and for reflection about empirical data
Graphic Flash is an interdisciplinary collaborative project involving almost 100 students at SUNY Os...
Case studies are discussed, from Northumbria University’s practice-led Centre for Design Research (C...
Reflecting on a range of qualitative research studies, this workshop considers the ways in which cre...
This paper presents some exploratory reflections on flash fiction as a possible method to spark disc...
Flash Fiction writing is a genre that is not recognized so much in the writing community. This paper...
Current work on design fiction has discussed their use for personal reflection, sharing with collabo...
The proliferation of an unconventional miniature story, in the digital age, is a testament to its ri...
This paper considers how design fictions in the form of ‘imaginary abstracts’ can be extended into c...
The term design fiction was originally coined in 2005 by the Science Fiction author Bruce Sterling. ...
Tyrell: Is this to be an empathy test? Capillary dilation of the so-called blush response? Fluctuati...
© 2019 for this paper by its authors. Use permitted under the Creative Commons License Attribution 4...
Design research and practice within HCI is inherently oriented toward the future. However, the visio...
Design fictions are used in HCI to position emerging technologies in fictional future worlds, throug...
Any design process involves an imaginative act, a picturing of the world as other than it is. Fictio...
Designing for mixed-reality performances is challenging both in terms of technology design, and in t...
Graphic Flash is an interdisciplinary collaborative project involving almost 100 students at SUNY Os...
Case studies are discussed, from Northumbria University’s practice-led Centre for Design Research (C...
Reflecting on a range of qualitative research studies, this workshop considers the ways in which cre...
This paper presents some exploratory reflections on flash fiction as a possible method to spark disc...
Flash Fiction writing is a genre that is not recognized so much in the writing community. This paper...
Current work on design fiction has discussed their use for personal reflection, sharing with collabo...
The proliferation of an unconventional miniature story, in the digital age, is a testament to its ri...
This paper considers how design fictions in the form of ‘imaginary abstracts’ can be extended into c...
The term design fiction was originally coined in 2005 by the Science Fiction author Bruce Sterling. ...
Tyrell: Is this to be an empathy test? Capillary dilation of the so-called blush response? Fluctuati...
© 2019 for this paper by its authors. Use permitted under the Creative Commons License Attribution 4...
Design research and practice within HCI is inherently oriented toward the future. However, the visio...
Design fictions are used in HCI to position emerging technologies in fictional future worlds, throug...
Any design process involves an imaginative act, a picturing of the world as other than it is. Fictio...
Designing for mixed-reality performances is challenging both in terms of technology design, and in t...
Graphic Flash is an interdisciplinary collaborative project involving almost 100 students at SUNY Os...
Case studies are discussed, from Northumbria University’s practice-led Centre for Design Research (C...
Reflecting on a range of qualitative research studies, this workshop considers the ways in which cre...