AbstractWe tackle the problem of preservation of totality by composition in arena games. We first explain how this problem reduces to a finiteness theorem on what we call pointer structures, similar to the parity pointer functions of Harmer, Hyland & Melliès and the interaction sequences of Coquand. We discuss how this theorem relates to normalization of linear head reduction in simply-typed λ-calculus, leading us to a semantic realizability proof à la Kleene of our theorem. We then present another proof of a more combinatorial nature. Finally, we discuss the exact class of strategies to which our theorems apply
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words o...
International audienceMemoryless determinacy of (infinite) parity games is an important result with ...
International audienceWe tackle the problem of preservation of totality by composition in arena game...
AbstractWe tackle the problem of preservation of totality by composition in arena games. We first ex...
This thesis deals with the problem of using total strategies for the interpretation of proofs. The f...
We show how to extract an SMCC of arenas and affine strategies from the CCC of arenas and innocent s...
We survey on the ongoing research that relates the combinatorics of parity games to the algebra of c...
International audienceWe estimate the maximal length of interactions between strategies in HO/N game...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
International audienceWe show how solutions to many recursive arena equations can be computed in a n...
International audienceWe survey on the ongoing research that relates the combinatorics of parity gam...
AbstractWe survey on the ongoing research that relates the combinatorics of parity games to the alge...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words o...
International audienceMemoryless determinacy of (infinite) parity games is an important result with ...
International audienceWe tackle the problem of preservation of totality by composition in arena game...
AbstractWe tackle the problem of preservation of totality by composition in arena games. We first ex...
This thesis deals with the problem of using total strategies for the interpretation of proofs. The f...
We show how to extract an SMCC of arenas and affine strategies from the CCC of arenas and innocent s...
We survey on the ongoing research that relates the combinatorics of parity games to the algebra of c...
International audienceWe estimate the maximal length of interactions between strategies in HO/N game...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
International audienceWe show how solutions to many recursive arena equations can be computed in a n...
International audienceWe survey on the ongoing research that relates the combinatorics of parity gam...
AbstractWe survey on the ongoing research that relates the combinatorics of parity games to the alge...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words o...
International audienceMemoryless determinacy of (infinite) parity games is an important result with ...