International audienceWe show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions compatible with the loop construction which respectively provide initial algebras and terminal coalgebras for a large class of continuous functors. Finally, we introduce an intuitionistic sequent calculus, extended with syntactic constructions for least and greatest fixed points, and prove it has a sound and (in a certain weak sense) complete interpretation in our game model
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as gam...
International audienceWe estimate the maximal length of interactions between strategies in HO/N game...
We show how to extract an SMCC of arenas and affine strategies from the CCC of arenas and innocent s...
We describe a sequent calculus μLJ with primitives for inductive and coinductive datatypes...
Abstract. We describe a sequent calculus µLJ with primitives for inductive and co-inductive datatype...
The idea to model logic by game-theoretic tools can be traced back to the work of Lorenzen [19]. The...
This thesis deals with the problem of using total strategies for the interpretation of proofs. The f...
International audienceWe tackle the problem of preservation of totality by composition in arena game...
AbstractWe tackle the problem of preservation of totality by composition in arena games. We first ex...
International audienceGame semantics describe the interactive behavior of proofs by interpreting for...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
Current methods for solving games embody a form of "procedural rationality" that invites logical ana...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
International audienceGame semantics describe the interactive behavior of proofs by interpreting for...
Various logics have been introduced in order to reason over (co)inductive specifications and, throug...
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as gam...
International audienceWe estimate the maximal length of interactions between strategies in HO/N game...
We show how to extract an SMCC of arenas and affine strategies from the CCC of arenas and innocent s...
We describe a sequent calculus μLJ with primitives for inductive and coinductive datatypes...
Abstract. We describe a sequent calculus µLJ with primitives for inductive and co-inductive datatype...
The idea to model logic by game-theoretic tools can be traced back to the work of Lorenzen [19]. The...
This thesis deals with the problem of using total strategies for the interpretation of proofs. The f...
International audienceWe tackle the problem of preservation of totality by composition in arena game...
AbstractWe tackle the problem of preservation of totality by composition in arena games. We first ex...
International audienceGame semantics describe the interactive behavior of proofs by interpreting for...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
Current methods for solving games embody a form of "procedural rationality" that invites logical ana...
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that r...
International audienceGame semantics describe the interactive behavior of proofs by interpreting for...
Various logics have been introduced in order to reason over (co)inductive specifications and, throug...
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as gam...
International audienceWe estimate the maximal length of interactions between strategies in HO/N game...
We show how to extract an SMCC of arenas and affine strategies from the CCC of arenas and innocent s...