AbstractAircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differential game. An engagement-dependent coordinate system confers open-loop optimality on the game. Each aircraft's optimal motion can be represented by extremel trajectory maps which are independent of role, adversary and capture radius. These maps are used in two different ways to construct the feedback solution. Some examples are given to illustrate these features. The paper draws on earlier results and surveys several existing papers on the subject
AbstractA coplanar pursuit-evasion game of the kind in the atmosphere between a coasting pursuer and...
The active defense scenario in which the attacker evades from the defender and pursues the target is...
AbstractIn this paper, a coplanar pursuit evasion game in the atmosphere, opposing a pursuer employi...
Aircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differential g...
Aircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differential g...
Pursuit evasion in a plane is formulated with both players allowed to vary their speeds between fixe...
For complex pursuit-evasion games, a new approach is developed to compute optimal feedback strategie...
Abstract. This paper investigates a complex pursuit-evasion game in three dimensions with complete i...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
AbstractA hybrid algorithm is introduced in order to generate optimal closed-loop controls in a purs...
Numerical results obtained in a simplified version of the one on one aerial combat problem are prese...
Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applicat...
AbstractStrategies for unmanned air combat simulation are usually constructed by synthesizing contro...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
AbstractA coplanar pursuit-evasion game of the kind in the atmosphere between a coasting pursuer and...
The active defense scenario in which the attacker evades from the defender and pursues the target is...
AbstractIn this paper, a coplanar pursuit evasion game in the atmosphere, opposing a pursuer employi...
Aircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differential g...
Aircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differential g...
Pursuit evasion in a plane is formulated with both players allowed to vary their speeds between fixe...
For complex pursuit-evasion games, a new approach is developed to compute optimal feedback strategie...
Abstract. This paper investigates a complex pursuit-evasion game in three dimensions with complete i...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
AbstractA hybrid algorithm is introduced in order to generate optimal closed-loop controls in a purs...
Numerical results obtained in a simplified version of the one on one aerial combat problem are prese...
Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applicat...
AbstractStrategies for unmanned air combat simulation are usually constructed by synthesizing contro...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
AbstractA coplanar pursuit-evasion game of the kind in the atmosphere between a coasting pursuer and...
The active defense scenario in which the attacker evades from the defender and pursues the target is...
AbstractIn this paper, a coplanar pursuit evasion game in the atmosphere, opposing a pursuer employi...