AbstractWe present an algorithm for locating a query point q in an arrangement of n hyperplanes in Rd. The size of the data structure is O(nd) and the time to answer any query is O(logn). Unlike previous data structures, our solution will also report, in addition to the face of the arrangement that contains q, the first hyperplane that is hit (if any) by shooting the point q in some fixed direction. Actually, if this ray-shooting capability is all that is needed, or if one only desires to know a single vertex of the face enclosing q, then the storage can be reduced to O(nd/(logn)⌈d/2⌉-ϵ), for any fixed ϵ >0
Given a set P of n points in the plane, we consider the problem of computing the number of points of...
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly inter...
Let P be a set of n points in the Euclidean plane and let C be a convex figure. We study the problem...
AbstractWe present an algorithm for locating a query point q in an arrangement of n hyperplanes in R...
AbstractWe consider the following problem: Given a collection H of n hyperplanes in Ed, preprocess i...
We present algorithms for maintaining data structures supporting fast (polylogarithmic) point-locati...
AbstractWe present a solution to the point location problem in arrangements of hyperplanes in Ed wit...
We present efficient algorithms for the ray shooting problem: Given a collection 17of obiects in IIR...
Let S be a planar polygonal subdivision with n edges contained in the unit square. We present a data...
AbstractWe present a data structure for ray-shooting queries in a set of convex fat polyhedra of tot...
In the $k$-dimensional rectangular point location problem, we have to store a set of $n$ non-overlap...
AbstractLet A(H) be the arrangement of a set H of n hyperplanes in d-space. A k-flat is a k-dimensio...
AbstractIn this paper we investigate the combinatorial complexity of an algorithm to determine the g...
Let A(H) be the arrangement of a set H of n hyperplanes in d-space. A k-flat is a k-dimensional affi...
AbstractIn the k-dimensional rectangular point location problem, we have to store a set of n non-ove...
Given a set P of n points in the plane, we consider the problem of computing the number of points of...
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly inter...
Let P be a set of n points in the Euclidean plane and let C be a convex figure. We study the problem...
AbstractWe present an algorithm for locating a query point q in an arrangement of n hyperplanes in R...
AbstractWe consider the following problem: Given a collection H of n hyperplanes in Ed, preprocess i...
We present algorithms for maintaining data structures supporting fast (polylogarithmic) point-locati...
AbstractWe present a solution to the point location problem in arrangements of hyperplanes in Ed wit...
We present efficient algorithms for the ray shooting problem: Given a collection 17of obiects in IIR...
Let S be a planar polygonal subdivision with n edges contained in the unit square. We present a data...
AbstractWe present a data structure for ray-shooting queries in a set of convex fat polyhedra of tot...
In the $k$-dimensional rectangular point location problem, we have to store a set of $n$ non-overlap...
AbstractLet A(H) be the arrangement of a set H of n hyperplanes in d-space. A k-flat is a k-dimensio...
AbstractIn this paper we investigate the combinatorial complexity of an algorithm to determine the g...
Let A(H) be the arrangement of a set H of n hyperplanes in d-space. A k-flat is a k-dimensional affi...
AbstractIn the k-dimensional rectangular point location problem, we have to store a set of n non-ove...
Given a set P of n points in the plane, we consider the problem of computing the number of points of...
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly inter...
Let P be a set of n points in the Euclidean plane and let C be a convex figure. We study the problem...