AbstractThe Minimum Length Polygon (MLP) is an interesting first order approximation of a digital contour. For instance, the convexity of the MLP is characteristic of the digital convexity of the shape, its perimeter is a good estimate of the perimeter of the digitized shape. We present here two novel equivalent definitions of MLP, one arithmetic, one combinatorial, and both definitions lead to two different linear time algorithms to compute them. This paper extends the work presented in Provençal and Lachaud (2009) [26], by detailing the algorithms and providing full proofs. It includes also a comparative experimental evaluation of both algorithms showing that the combinatorial algorithm is about 5 times faster than the other. We also chec...
This paper shows how to compute a short triangulation for a convex polygon in O(n) time, where n is ...
The problem of determining the convex hull of a simple polygon has received a lot of attention in th...
In this paper, we propose an algorithm that, from a maximum error and a digital curve (4- or 8-conne...
AbstractThe Minimum Length Polygon (MLP) is an interesting first order approximation of a digital co...
International audienceThe Minimum Length Polygon (MLP) is an interesting first order approximation o...
International audienceThe Minimum Length Polygon (MLP) is an interesting first order approximation o...
International audienceThe Minimum Length Polygon (MLP) is an interesting first order approximation o...
International audienceThis paper presents a formal framework for representing all reversible polygon...
International audienceThis paper presents a formal framework for representing all reversible polygon...
The paper details two linear-time algorithms, one for the partition of the boundary line of a digita...
AbstractGiven a natural number n, an exact formula is derived for the minimal possible size MD(n) of...
Geometric optimization, an important field of computational geometry, finds the best possible soluti...
We consider simple digital curves in a 3D orthogonal grid as special polyhedrally bounded sets. The...
This paper shows how to compute a short triangulation for a convex polygon in O(n) time, where n is ...
International audienceIn this paper, we propose an algorithm that, from a maximum error and a digita...
This paper shows how to compute a short triangulation for a convex polygon in O(n) time, where n is ...
The problem of determining the convex hull of a simple polygon has received a lot of attention in th...
In this paper, we propose an algorithm that, from a maximum error and a digital curve (4- or 8-conne...
AbstractThe Minimum Length Polygon (MLP) is an interesting first order approximation of a digital co...
International audienceThe Minimum Length Polygon (MLP) is an interesting first order approximation o...
International audienceThe Minimum Length Polygon (MLP) is an interesting first order approximation o...
International audienceThe Minimum Length Polygon (MLP) is an interesting first order approximation o...
International audienceThis paper presents a formal framework for representing all reversible polygon...
International audienceThis paper presents a formal framework for representing all reversible polygon...
The paper details two linear-time algorithms, one for the partition of the boundary line of a digita...
AbstractGiven a natural number n, an exact formula is derived for the minimal possible size MD(n) of...
Geometric optimization, an important field of computational geometry, finds the best possible soluti...
We consider simple digital curves in a 3D orthogonal grid as special polyhedrally bounded sets. The...
This paper shows how to compute a short triangulation for a convex polygon in O(n) time, where n is ...
International audienceIn this paper, we propose an algorithm that, from a maximum error and a digita...
This paper shows how to compute a short triangulation for a convex polygon in O(n) time, where n is ...
The problem of determining the convex hull of a simple polygon has received a lot of attention in th...
In this paper, we propose an algorithm that, from a maximum error and a digital curve (4- or 8-conne...