The purpose of this study, in the research field of Swedish as a second language, is to investigate whether a connection between form and meaning is established in the pupils’ receptive vocabulary when they play the video game Sweet City in pairs. Two subsidiary purposes are to see whether the use of language scaffolding in the video game affects an vocabulary acquisition and how the situation around the vocabulary tests worked out. The vocabulary change was measured through a pre-test and an instant after-test, hence the focus on the connection between form and meaning. The method was based on Schmitts’ (2010) principles of testing vocabulary change. Because the group was small, with only nine participants, a more qualitative approach was ...
Treball Final de Grau en Estudis Anglesos.Codi: EA0938. Curs: 2015/2016 Universitat Jaume I. Departa...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The goal of the study was to investigate if there were any advantages acquiring verbs from playing v...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Video games are very popular among children in the Western world. This study was done in order to in...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Video games are potential sources of second language input; however, the medium’s fundamental charac...
This explorative study discusses several factors influencing incidental vocabulary acquisition in ge...
Treball Final de Grau en Estudis Anglesos.Codi: EA0938. Curs: 2015/2016 Universitat Jaume I. Departa...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The goal of the study was to investigate if there were any advantages acquiring verbs from playing v...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Video games are very popular among children in the Western world. This study was done in order to in...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Video games are potential sources of second language input; however, the medium’s fundamental charac...
This explorative study discusses several factors influencing incidental vocabulary acquisition in ge...
Treball Final de Grau en Estudis Anglesos.Codi: EA0938. Curs: 2015/2016 Universitat Jaume I. Departa...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The goal of the study was to investigate if there were any advantages acquiring verbs from playing v...