Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to examine how the strategy and turn-based computer game Rebuild 2 can affect adult learners’ vocabulary acquisition according to their perceptions. This project also examined what effects note-taking has on vocabulary learning while playing the game. Two studies were conducted with university students with B1 to C2 level of English where one group took notes and the other group did not. The participants did a vocabulary test of 20 words from the game before playing and after playing the game. Then a retention-test was done one week later. They were tasked to explain and to use the words in sentences. The results indicated that the game helped t...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
The objectives of the research are to see whether games can improve students' vocabulary mastery ...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches hav...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The present study attempted to investigate the role of using word games in L2 vocabulary acquisition...
This research started from an opinion that using computer game in learning English subject, in this ...
Video games are potential sources of second language input; however, the medium’s fundamental charac...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
Vocabulary is fundamental to communication, and mastering words is important in learning any languag...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
This exploratory study aims to investigate if computer games can expand learners’ vocabulary and imp...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
The objectives of the research are to see whether games can improve students' vocabulary mastery ...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches hav...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
The present study attempted to investigate the role of using word games in L2 vocabulary acquisition...
This research started from an opinion that using computer game in learning English subject, in this ...
Video games are potential sources of second language input; however, the medium’s fundamental charac...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
Vocabulary is fundamental to communication, and mastering words is important in learning any languag...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
This exploratory study aims to investigate if computer games can expand learners’ vocabulary and imp...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
Video and computer game users are frequently stated as possessing a higher proficiency in English. I...
The objectives of the research are to see whether games can improve students' vocabulary mastery ...