At present there are no widely established conventions in children’s interactive stories and games for using movements to control the characters and interact with a story. Therefore, the designer needs to pay particular attention when planning, writing and implementing instructions for a child. In this master’s thesis the focus is on researching and designing a user interface instructions, including help and tutorial elements, for facilitating the child’s playing experience. Kinetic Kid means a child moving a lot. I showcase how children can control a storybook application called the Sharp-Eyed Little Red Riding Hood with their own body movements. The child can become the character of the story and help solving tasks using a gesture ‘to...
Today, programmable devices are part of everyday life. Children grow up learning how to use them, bu...
Kvalifikācijas darba temats: “Kustību rotaļas izmantošana emocionālās attīstības veicināšanai 5-6 ga...
Over the past few years, gesture recognition has made its debut in education and virtual reality env...
Computers have traditionally been controlled with input devices like keyboard and mouse. New interf...
This master s project is dedicated to investigate the potential for educational games with a motion ...
This master s project is dedicated to investigate the potential for educational games with a motion ...
Dance games are a type of rhythm games, in which the player steps on buttons on a dance pad, followi...
The playground equipment children play with is designed by adults. The equipment seems to have a go...
Iveta Prince, Dr. paed. A.Randoha, pētnieciskais darbs: „4-5 gadīgu bērnu pamatkustību apguves sekmē...
Kvalifikācijas darba nosaukums: Kustību rotaļas nozīme 4-5 gadus vecu bērnu stājas attīstībai Darba ...
Osallistuminen teknologian suunnitteluun tarjoaa lapsille arvokkaita kokemuksia. Tilaisuus päästä ot...
This paper presents the first very positive findings from an empirical study about the effectiveness...
The purpose of this thesis is to study how different transition animations influence people’s abilit...
Tutkimuksen tarkoituksena oli tutkia, onko lasten käyttäjäkokemuksissa eroja heidän pelatessa digita...
© 2016 The Author(s)Digital techniques have been used to assist narrative and storytelling, especial...
Today, programmable devices are part of everyday life. Children grow up learning how to use them, bu...
Kvalifikācijas darba temats: “Kustību rotaļas izmantošana emocionālās attīstības veicināšanai 5-6 ga...
Over the past few years, gesture recognition has made its debut in education and virtual reality env...
Computers have traditionally been controlled with input devices like keyboard and mouse. New interf...
This master s project is dedicated to investigate the potential for educational games with a motion ...
This master s project is dedicated to investigate the potential for educational games with a motion ...
Dance games are a type of rhythm games, in which the player steps on buttons on a dance pad, followi...
The playground equipment children play with is designed by adults. The equipment seems to have a go...
Iveta Prince, Dr. paed. A.Randoha, pētnieciskais darbs: „4-5 gadīgu bērnu pamatkustību apguves sekmē...
Kvalifikācijas darba nosaukums: Kustību rotaļas nozīme 4-5 gadus vecu bērnu stājas attīstībai Darba ...
Osallistuminen teknologian suunnitteluun tarjoaa lapsille arvokkaita kokemuksia. Tilaisuus päästä ot...
This paper presents the first very positive findings from an empirical study about the effectiveness...
The purpose of this thesis is to study how different transition animations influence people’s abilit...
Tutkimuksen tarkoituksena oli tutkia, onko lasten käyttäjäkokemuksissa eroja heidän pelatessa digita...
© 2016 The Author(s)Digital techniques have been used to assist narrative and storytelling, especial...
Today, programmable devices are part of everyday life. Children grow up learning how to use them, bu...
Kvalifikācijas darba temats: “Kustību rotaļas izmantošana emocionālās attīstības veicināšanai 5-6 ga...
Over the past few years, gesture recognition has made its debut in education and virtual reality env...