The goal of this research is to develop more efficient techniques for computing the visibility and shadows in real-time rendering of three-dimensional scenes. Visibility algorithms determine what is visible from a camera, whereas shadow algorithms solve the same problem from the viewpoint of a light source. In rendering, a lot of computational resources are often spent on primitives that are not visible in the final image. One visibility algorithm for reducing the overhead is occlusion culling, which quickly discards the objects or primitives that are obstructed from the view by other primitives. A new method is presented for performing occlusion culling using silhouettes of meshes instead of triangles. Additionally, modifications are sugg...
In shadow volume, the most expensive computation is silhouette detection. In this paper, the triangu...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
Performing visibility determination in densely occluded environments is essential to avoid rendering...
The goal of this research is to develop more efficient techniques for computing the visibility and s...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
A new algorithm to recognize occluder silhouette to generate shadow volume with some improvement of ...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
In this work we present several techniques applied to implement an Image Space Software Occlusion Cu...
In shadow volume, the most expensive computation is silhouette detection. In this paper, the triangu...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
Performing visibility determination in densely occluded environments is essential to avoid rendering...
The goal of this research is to develop more efficient techniques for computing the visibility and s...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
Shadows provide important visual cues for the relative position of objects in threedimensional space...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
A new algorithm to recognize occluder silhouette to generate shadow volume with some improvement of ...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
In this work we present several techniques applied to implement an Image Space Software Occlusion Cu...
In shadow volume, the most expensive computation is silhouette detection. In this paper, the triangu...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
Performing visibility determination in densely occluded environments is essential to avoid rendering...